I'm a 3D modeler and texture artist with a focus on bringing characters to life.
Before coming to the US, I worked in Brazil with Archviz , in commercial houses as a 3D generalist and taught for 3 years on the subjects of Archviz and 3D Character Creation. I moved from Brazil to follow my dream of studying at Gnomon School of Visual Effects. While there, I studied a ton and met amazing artists. After finishing school, I've worked for various studios including Disney Consumer Products, Blizzard Entertainment as a 3D Character Artist on Overwatch, Dreamworks as a 3D modeler and Netflix Animation as a Character development artist. Today, I live in Los Angeles currently working at Walt Disney Animation Studios as a Character Modeler.
Proficiency:
Maya, ZBrush, Photoshop, Substance Painter, Arnold, Marmoset Toolbag, Blender.
Welcome, we’re so happy you’re here!
This is a joyful space to improve your 3D character art, grow as an artist and person, and feel supported along the way.
You’ll learn from a kind and experienced mentor (hi, that’s me!) how to create with joy, and enjoy the process of making art. You might even make some friends for life along the way.
If that sounds good, then this is the place for you.
I create visdev character models for production
I'm teach an advanced class called Stylized Character Creation.
for more info - http://gnomon.edu
3D character artist on the OVERWATCH team :D
modeling characters in 3d for animation.